Hey gang~ It was brought to my attention that the Attributes question on the Battle Stats form was a bit vague, so a description for each option (including what they mean for Supports) has been added. If you have any questions, just let us know!
I think what's kind of fun is that you can give them the thing they're naturally most inclined toward (which is what I did for Adam), the thing that it would trouble them most to experience/the thing they're not naturally inclined toward (which is what I did for Dallas), or just roll the misery dice~ :')
I was looking over the stats so far and it seemed like we needed a heavy hitter. SOOO I'm making Neal a glass canon magic user, and he can be the damage dealer and trust his team to not let him die.
But I'm also possibly going to make the ailment he's most susceptible to confusion, so if he ends up frying one of his squishy teammates........ I'm sorry.
It's just (prose-wise) the kind of attacks you'll have, and (bonus-wise) is just if you do damage to thunder weak or lightning weak shadows! There are no "wrong answers" here because everything is balanced so most of your choices are prose. The only thing that could screw you over is on a team level - if you all have the same weakness or all are susceptible to the same ailment
Even then, your team won't die :,) this isn't a D&D campaign. These choices are for narrative/character building diversity.
BATTLE STATS
Date: 2018-06-11 12:18 pm (UTC)Re: BATTLE STATS
Date: 2018-06-11 12:20 pm (UTC)Re: BATTLE STATS
Date: 2018-06-11 12:38 pm (UTC)picking status ailments feels like the real sorting lmfao
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Date: 2018-06-11 05:14 pm (UTC)I was looking over the stats so far and it seemed like we needed a heavy hitter. SOOO I'm making Neal a glass canon magic user, and he can be the damage dealer and trust his team to not let him die.
But I'm also possibly going to make the ailment he's most susceptible to confusion, so if he ends up frying one of his squishy teammates........ I'm sorry.
Re: BATTLE STATS
Date: 2018-06-11 05:16 pm (UTC)Re: BATTLE STATS
Date: 2018-06-11 05:17 pm (UTC)Re: BATTLE STATS
Date: 2018-06-11 05:19 pm (UTC)Re: BATTLE STATS
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Date: 2018-06-11 05:17 pm (UTC)Re: BATTLE STATS
Date: 2018-06-11 05:19 pm (UTC)Re: BATTLE STATS
Date: 2018-06-11 05:20 pm (UTC):') Hang in there, Squad 11....
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Date: 2018-06-11 05:19 pm (UTC)Re: BATTLE STATS
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Date: 2018-06-11 05:21 pm (UTC)Re: BATTLE STATS
Date: 2018-06-11 05:22 pm (UTC)Re: BATTLE STATS
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Date: 2018-06-11 05:31 pm (UTC)Re: BATTLE STATS
Date: 2018-06-11 09:24 pm (UTC)Re: BATTLE STATS
Date: 2018-06-11 09:32 pm (UTC)Re: BATTLE STATS
Date: 2018-06-12 10:25 am (UTC)Re: BATTLE STATS
Date: 2018-06-12 12:21 pm (UTC)Even then, your team won't die :,) this isn't a D&D campaign. These choices are for narrative/character building diversity.
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Date: 2018-06-12 12:25 pm (UTC)Re: BATTLE STATS
Date: 2018-06-12 01:30 pm (UTC)What do you mean "won't die"? >:(
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